The Shanghai studio has brought to life the newly angst-ridden Sam Fisher with great voice acting by Michael Ironside, telling cinematics directed by Andy Davis, and an edgy soundtrack by Michael McCann. Unlike all other Tom Clancy games (save Ghost Recon Advanced Warfighter), Splinter Cell: Double Agent follows a story that's more than a series of random missions strung together. Splinter Cell forges a path into the messy core of managing two extreme organizations without losing the trust of either one and the results are subtle and complex, engaging and even a little thought provoking.
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Whether that means confronting the option of nuking innocents on a cruise ship or betraying Fisher's associates with a gunshot to the head, it's now possible. Double Agent digs down into the very role of duality by giving gamers hard choices to make. But by giving gamers choices eventually leading to multiple outcomes in a branching story, not only does Ubisoft solve the biggest problem embedded in all previous Splinter Cell games - which was its empty, worthless stories - it went one better. It's all in a good day's work for Sam Fisher. You'll sneak around, break necks, stab thugs in the chest, snipe, explode, pummel, and beat them. Double Agent is still by and large a traditional stealth game.
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The game design is still familiar on the surface.
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Ubisoft's Shanghai Studio felt its five-year-old stealth game should explore the moral ambiguity of the professional spy and, by giving Sam Fisher a dual role as a mole in a radical organization while still serving the National Security Agency (NSA), it's changed the course of the long-standing Tom Clancy-themed series. In the age of September 11 paranoia, an era that has engendered TV hits like 24 and created political and religious forces to separate and clash, Ubisoft may have found a strange conduit into the core of it all.